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 Clans and ideas.

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karla

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Posts : 25
Reputation : 0
Join date : 2009-04-25
Age : 26
Location : Sat on the computer

PostSubject: Clans and ideas.   Sun Apr 26, 2009 8:28 am

I actually agree with these rules to seem that everyone is teaming so people are getting items easily.
They should stop the information below.


-Make it 1v1 so no teamers at home.
-Maybe you should lose atleast all your items but 3 rare items.
-Make a pvp exchange so when you kill u get points for the exchanging npc.
-Better and more pvp areas to stop lagg.


Also make more areas to get items on your own not to spawn.
It,ll make less lagg and fuss about items.


Thanks for taking clans seriously and dont flamm my idea it is just what i think about clans and what they should be able to do in the clan teams.
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Zach
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Posts : 52
Reputation : 5
Join date : 2009-04-23
Age : 24
Location : Hawaii.

PostSubject: Re: Clans and ideas.   Sun Apr 26, 2009 8:50 am

Well in multi you need to expect teamers. If you don't have a clan/team of your own, switch to ancient magics and use the home tele. There's 1v1 pvp right there. Enjoy. Razz
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I 69 obama

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Posts : 66
Reputation : 7
Join date : 2009-04-24
Age : 22
Location : Northwestern part of Pennsylvania

PostSubject: Re: Clans and ideas.   Sun Apr 26, 2009 8:53 am

loosing items is for bh.
And teaming is allowed at home. 1v1 is at varrock or edge not sure.

The only other pvp area i think they need is mage bank


and pvp point exchange are retarded... there nooby 317, and unstable...
I like the fact that you;re surprized when you get a drop.
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